Super Meat Boy Forever might only use two buttons, but it still controls better than almost any other platformer out there. From the looks of things, it's time well-spent. Meat Boy co-creator Edmund McMillen has moved on to other things, and the game transformed from an infinite runner into something more traditional over its lengthy gestation period. Super Meat Boy Forever has been in development for a long time, and it's gone through a number of changes in that time. The criticisms in the video are all valid, Once the nostalgia wears off all you're really left with is some pretty environments and returning characters.There's No story progression, bad combat and grindy gameplay to fill out the runtime. The better you do, the harder Forever gets. Younger me would never have believed that I'd drop Shenmue 3 like that. Your tried and true Super Meat Boy tricks won't work here, though: in Super Meat Boy Forever, every level is generated on the fly from predefined "chunks," and will scale to match your performance. Fetus has stolen their child, Nugget, and it's up to Meat Boy, Bandage Girl, and you to get him back. Now, almost a decade after Meat Boy and Bandage Girl stole platformer fans' hearts (when they weren't busy making players snap their controllers in half, anyway), the dynamic duo is back. It makes Phoenix Point a tense and exciting experience - as if fighting off hordes of mutating aliens wasn't stressful enough all on its own. You can aim your shots carefully (in fact, you can even target specific limbs, Fallout-style), but if they miss the mark, they might take out nearby civilians or stray gas tanks. That means when your soldier's bullets miss - and they will - chaos ensues. Unlike the recent XCOM games, Phoenix Point combines a fully simulated ballistics system with destructible environments. At first glance, Phoenix Point is like an X-COM greatest hits package. So when Gollop announced that he was making Phoenix Point, a game that blends "turn-based tactics and world-based strategy in a fight against a terrifying, alien menace," you better believe that we started paying attention.In Phoenix Point, you've got squad-based tactical battles, a world map full of strategic options and challenges, a mix of hand-crafted and procedurally generated missions, soldiers that you can customize to your heart's content, upgrade trees to master, and so on.
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